Fsx ec 135 manual




















Loaded out with flare pods, hellfire missiles, battle seats, sand filters, amour plating and the FLIR and ready for another round of more strenuous testing, this time very low altitude feet or below navigation.

I've just spent the best part of two hours navigating through the hills of Ireland, keeping the EC as close to the ground as I safely could and as fast as I could to kts.

Not once did the EC left me down, the only close call completely my error as I skimmed the small trees on top of a hill, only to find a pylon just over the crest.

One last mention before I move onto landing the EC is the virtual cockpit. At first glance, it looks well fitted out and, truth be told, it is. However, things like the radios and gps system are inoperable from the VC, despite it being apparently possible to do so. In fairness though, I feel it's important for me to point out that I'm using FSX: Steam Edition, rather than the more traditional versions. Inside the virtual cockpit of the EC Landing Like all FSX rotary wing craft, landing is an interesting challenge in the EC, but, again, not as bad as I've experienced in some other freeware.

The EC still feels responsive and, after only a few legs of the journey, I'm starting to touch down in a more controlled manner. I've no doubt that with a little more practice, I'll be able to make landing this bird look a piece of cake. What I have noticed is that it really doesn't pay to hang around too long when you're only a few feet above the ground.

Once you're down to less than 50 feet or so with very little forward movement, crosswinds can have you off your spot quickly, especially if they're above around 15 kts. There's certainly an art to this, but with only about 8 landings in the EC in my logbook, it's still fairly early days.

In the upper left and right edge of FLI are displayed some special cautions. To change the reference attitude press FTR. AP is now overrides. Fly hands-on to the desired attitude while holding FTR pressed. When desired attitude is reached, release FTR button. Bring stick quickly back in it's neutral position. Autopilot will hold the new attitude A. TRIM Mode or reference airspeed or altitude depending on engaged upper mode. Upper Modes In addition to A. Upper modes can only be activated if AFCS is on.

ALT Mode Holds altitude vertical mode. Engage: Press ALT button. Disengage: Press ALT button oder select other vertical mode. IAS Mode Holds indicated airspeed vertical mode. Engage: Press IAS button. VS Mode Holds vertical speed vertical mode. Engage: Press VS button. Engage: Press GS button. HDG Mode Holds heading lateral mode. Disengage: Press APP button or select other lateral mode.

Disengage: Press NAV button or select other lateral mode. A Mode Holds a predefined altitude vertical mode. Sling Operations This aircraft can be equipped with a cargo hook and a winch.

Basics of sling operations Use the Sling Operations menu at a starting point. Sling Operations menu In the upper area of the menu you can select the attachment point for a load: Cargo Hook Hook 1 1st hook of the Cargo Hook supplement.

Cargo Hook Hook 2 2nd hook of the Cargo Hook supplement. Hoist Rescue winch. In the lower area of the menu you can operate the sling load settings: Add Sling Object is an alias to X-Planes Weight And Balance menu where you can choose an object to attach. This only works with objects designed for this purpose. To initiate sling operations we recommend the following procedure: Choose the intended attachment point one of the cargo hooks or the winch.

Choose your object for example by clicking to Add Sling Object. Cargo Hook Cargo Hook is ready to use when it is installed.

Cargo Hook To change the length of the cable, click on the Cable Length menu item. Caution light Inidcates cable length within 3 m before reaching fully reeled in or reeled out position. Hoist speed is reduced automatically. Overheat light Illuminates when temperature limits are exceeded. Is illuminated for 2 seconds to check operation when hoist is initially powered-up.

The passenger is attached to the winch. Pimp your own objects The mechanism behind the Toggle Sling Load command only works if the objects supplied with this add-on are used as loads. A value of 0 means, the object has to be drawn.

Charging the battery with the EPU is not possible. The battery should be connected before powering the helicopter with EPU. Du willst mehr? Pro Basic. Empfohlen Pro Standard. Pro Commercial. Die Partner von rotorsim. Account Login Passwort vergessen? Copyright rotorsim. Alle Rechte vorbehalten. Inidcates cable length within 3 m before reaching fully reeled in or reeled out position. Illuminates when temperature limits are exceeded. Make certain that the collective lever is adjusted to maintain the normal engine within OEI limits.

Abort pre-start check. Only one engine will begin starting cycle. If AFCS is engaged, it is required to override the autopilot temporarily during takeoff procedure by using the Force Trim Release button. Alternatively A.

TRIM mode can be deactivated while lifting off. Autopilot then operates in SAS mode. Start nose down pitch rotation and simultaneously increase power smoothly so that the helicopter gains speed and height.

Sensitivity of the joystick on the pitch axis. This value overwrites the setting of X-Plane. The original value is restored when the EC is unloaded. If the sensitivity is changed in the X-Plane menu while the EC is loaded, this new value is saved here for the next time the machine is called up. Sensitivity of the joystick on the roll axis. Sensitivity of the joystick or pedals on the yaw axis. Artificial stability for control inputs on pitch axis. If the stability setting is changed in the X-Plane menu while the EC is loaded, this new value is saved here for the next time the machine is called up.

Artificial stability for control inputs on roll axis. Artificial stability for control inputs on yaw axis. The joystick is equipped with a hardware force trim function. Limits the number of stored flights for the output of flight data at the VEMD. If no limitation is made, this can have an impact on performance, especially when reading and writing the report file. This can cause the simulator to stutter.

Mode the Navigation Display has when switched on. Factor for a change in the kinetic energy of the rotor during autorotation. Do not change this! Changes the speed at which the trim is set back to neutral values, e. Automatic line of sight control horizontal : Engagement.

Not available in PRO version. Automatic line of sight control vertical : Engagement. Automatic line of sight control roll : Engagement. Angle of the extendable landing light after switching on. Nemeth have provided several different camera views, which can be cycled through using the A key, including left and right hand seats, the console, the overhead, and four other views, mostly of the interior.

The panel isn't at all bad, but it suffers from a problem common to a lot of black FS panels, which is that it appears a bit two dimensional - this seems to be a side-effect of the FSX lighting engine, because if you zoom in close enough there is lots of three dimensional detail there.

On the other hand, parts of the VC are exceptionally well done, to look at, for example the pedestal, as you can see in the screenshot at left in the middle row. This 'good in parts' theme continues as your eye wanders around the cockpit: the gauges are best described as 'default planes plus', more than a few of the controls are just eye-candy and the half the stuff you can see in the screenshot of the pedestal isn't functional, including the radio keypad and the monitoring system, which is a shame, and it would be good to see some of this operational in a later upgrade, as it would catapult the EC into a class of its own.

The GPS you can see in that shot appears to be the default unit, shoehorned into a space that it does not quite fit, but as long as you aren't expecting a complete systems simulation, the overall effect is perfectly acceptable and the panel is way, way better than say the EH that comes with Acceleration and significantly better than the default JetRanger.

I guess the best way of describing the panel is that there is enough to keep you interested, but this is not the definitive FS chopper and fans of procedural sims need not apply; the Level D with an egg-beater on top, this is not. The flight model is convincing and the EC can be flown using a standard yoke and pedals, just like the Bell. I don't have much FS helicopter time, but I managed to take off and land it where I wanted it to go, as well as doing all the standard stuff like hover-taxiing.

No, it isn't quite like flying a real chopper - nothing is - but it is about as good as you are going to get within the limitations of Flight Simulator. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email.

Notify me of new posts via email. Skip to content Taking a tour around Ireland in a fun freeware helicopter. All in all, I am very impressed so far. More Screenshots Click on an image to view full size.

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